1 Design your inquiry using bipoles, tripoles, picture pointers and more
2 Collect stories online or offline, using mobile devices, web-browsers or paper
3 Analyse and present collected stories with the semi-automized visualizer
Step 1: Sense the urgency
Discover what you really need to know
Determine who has a stake in your challenge. Explore who the people are that hold answers. In this step you go through conditions for success. This is where the foundations for success of your intervention with the three SPROCKLER tools are laid. Take this step carefully. Once you have taken it, there is no turning back.
Working with "the whole system in my room" is our way of handling the sense of urgency.
Step 2: SPROCKLER Designer
To design your story-based inquiry and the meaning mapping framework
It is here where you decide on the type of question. SPROCKLER encourages the use of bipoles and tripoles, which reduce levels of subjectivity in answers. Also, the 'picture pointer' is a useful way of collecting information.
For more information about our Designer and the types of questions we use and why, please click here and make sure to consult our Help page.
Step 3: SPROCKLER Collector
To reach people and collect their stories
Here you have the option to collect information online or offline, web-based or through using mobile devices.
Step 4: SPROCKLER Visualizer
To analyse the collected data, aggregate data and present them in a clear manner
Statistical analysis is semi-automated, so anybody can do it and produce reliable information.
Step 5: Telling the truth…
Feed your information back to people who hold a stake
Reflect on what has emerged. Leverage you newly acquired wisdom.
In this step we move to adaptive learning. We finished "sprockling": collected stories, made sense of data, gained new insights. Now we have to feed that into the "crowd" that concerns you. Even if it is a small crowd. It closes the loop.
Reflecting, learning and sharing with "the whole system in my room" is our way to start working for a new future.